## Info
**Last Updated:** 2021-05-24 23:21  

## Shader files
- **Water.xml** — Info & Integration
- **Water.fx** — DirectX9 source code
- **Water.hlsl** — DirectX11 source code
- **Water.fxc** — DirectX11 compiled
- **Water.premultiplied.fxc** — DirectX11 compiled (Premultiplied*)
*Sometimes a shader needs Premultiplied version to fix Alpha Channel handling in Premultiplied graphics.*  

## Examples
- Water.mfa
- Water_TestDX11.mfa  

## Textures
- sprBackground_0.png
- sprNormalMap_0.png
- sprReflectMap_0.png  